01. Introduction

Course Administration

Course objectives:

Topics:

Staff:

Labs:

Assessment:

Research project:

Mixed Reality

A continuum:

In terms of interactions:

Virtual Reality

VR:

Defining characteristics of VR:

AIP Cube (Zeltzer, 1992)

Three axes:

VR is at extreme end of all three axes of the AIP cube.

Very hyped in 1980s/1990s:

Keys to success:

Current state of senses:

Simulator sickness:

Factors negatively influencing VR:

Delay/latency is one of the main contributing factors to simulator sickness. The system must complete several tasks in series, which can lead to noticeable high latency:

VR Output

Sound:

Smell:

Touch:

VR Interaction

Interaction with VR:

Basic VR interaction tasks:

The “optimal” interface depends on:

Augmented Reality

Azuma (1997):

AR feedback loop:

Requirements:

History:

Display types:

Tracking:

Registration:

Tracking requirements:

Tracking technologies:

Evolution of AR interfaces (more expressive/intuitive going down):