12. Evaluating Immersive Experiences

Can simply ask the player for their opinion, but these statements are qualitative.

Through validated instruments that use questionnaires, you can get quantitative data (e.g. on situational awareness, workload).

There are many methods to achieve this:

Engagement

What is engagement?

Elements of Flow (Csikszentmihalyi):

O’Brien & Toms:

Situational Awareness

AR promises the ability to provide additional information to the environment you are in.

Many jobs require high situational awareness to make effective and timely decisions.

Situational awareness (Endsley, 1995):

Assessing situational awareness:

Metrics

NASA Task Load Index (TLX):

Simulation workload measure (SIM-TLX):

System Usability Scale (SUS):

Game Experience Questionnaire (GEQ (another also has the same acronym)):

Igroup Presence Questionnaire (IPQ):

Immersive Tendency Questionnaire (ITQ):

User Experience Questionnaire (UEQ):

Game Engagement Questionnaire (GEQ):

Revised Game Engagement Model (R-GEM):

Case Studies

AR game to assess upper extremity motor dysfunctions:

Human augmentation for distributed situational awareness:

Aerial wildfire firefighting training:

Superhuman Sports

Designing MR games that motivate and engage users in physical activity.

You can: