05. Mixed Reality Displays

Rob Lindeman: Professor & Director of HIT Lab.

Displays

Definitions

Virtual Reality

Rob first defined VR as:

Fooling the senses into believing they are experiencing something they are not actually experiencing

Lindeman, 1999 (PhD)

Today, he has a new definition:

Fooling the brain into believing it is experiencing something it is not actually experiencing

Mixed Reality

Mixing (not overlaying) of real-world (RW) and computer-generated (CG) stimuli.

This requires matching attributes such as:

Milgram’s Reality-Virtuality continuum: different displays influence the quality of the experience.

General Display Types

NB: humans are animals and as such, were evolutionary pressures have guided the development of ours senses. Displays that leverage the different strengths and weaknesses are more likely to be effective.

Senses:

Display anchoring:

Visual display types:

Mixing Reality

Visual

NB: we don’t need to simulate reality, just need to make it good enough to make the brain believe it is physically correct.

Direct:

                                    Human
Real-world ----> Environment ----> sensory ----> Nerves ----> Brain
 signal                           subsystem

                  Display?         Retina        Optic    Direct cranial
                                                 nerve     stimulation

Captured/mediated

Real-world ----> Environment ----> Capture device ----> Post-processing ----> Captured signal

Audio

Real-world ----> Environment ----> Outer ear ----> Middle ear ---> Inner ear ----> Nerves ----> Brain

Mic-through AR:

Hear-through AR:

Visual Mixing

Projection:

Optical-see-through AR:

Optical-see-through Projective AR:

Video-see-through AR:

Visual Cues

Do we need stereo, which is one of the major things added by VR compared to traditional displays?

Monoscopic cues:

Stereoscopic cues:

Motion depth:

Physiological cues:

Masking/Occlusion

Making a physical object block a virtual one.

Real-world Problems with Immersion

Dynamic immersion:

Visuals & Sound

Non-intrusive senses: touch etc. requires something on or in your body.

Final Thoughts