06. Interaction in VR

Rob Lindeman, Director of HITLab NZ.

User interaction:

The state of VR:

Motivation for studying VR interaction:

Existing input methods:

Classification Schemes

Relative vs absolute movement:

Integrated vs separable degrees of freedom:

Analog vs digital:

Isometric vs isotonic:

Rate control vs position control:

Special-purpose vs general-purpose:

Direct vs indirect:

3D Input Devices:

3D Spatial Input Devices:

Motion-Capture/Tracking Systems:

Other Input Devices:

Special Purpose Input Devices:

Interaction in VR

Mapping Devices to Actions:

VR interaction:

Main interaction tasks (Bowman et al.):

Objects:

Object selection in the real world:

Selection-task decomposition:

Reaching objects:

Manipulation:

Design Guidelines:

Research papers:

The ‘optimal’ interface depends on: