07. Interaction in AR

Stephan Lukosch

AR Interface Foundations:

Designing AR system = interface design which satisfies the user and allows real-time interaction

Interacting with AR content:

Evolution of AR interfaces

Expressiveness and intuitiveness has increased over time:

Designing AR Systems

Basic design guidelines:

Affordances

Objects are purposely built: they include affordances and make them obvious.

Affordances: an attribute of an object that allows people to know how to use it

Physical affordances:

Interfaces:

Augmented reality:

Case Studies

Navigating a spatial interface:

Workspace awareness in collaborative AR:

Depth perception in AR:

3D AR lens:

Magic book:

Interaction Design

The process of:

Solving the right problem:

Double diamond of design:

Involving users:

Interaction design:

Practical issues:

What are the users’ needs?

Alternative generation:

Choosing between alternatives:

Prototyping:

Typical development:

Low fidelity prototypes:

High fidelity prototypes: