08. Collaboration in Mixed Reality

Tuckman’s model of group formation:

  1. Forming
  1. Storming
  1. Norming
  1. Performing
  1. Adjourning

Drexler’s team performance model:

  1. Orientation: why I am here?
  2. Trust building: who are you?
  3. Goal clarification: what are we doing?
  4. Commitment: how are we doing it?
  5. Implementation: who does what, when, where?
  6. High performance
  7. Renewal

Collaboration

Definitions

Designing collaboration

Collaboration is affected by internal and external factors:

Collaboration outcomes:

e.g. using AR to help people understand impacts of climate change.

Collaboration Challenges

Piirainen et al., 2012 - group perspective:

Nunamaker et al. 1997 - process perspective:

Haake et al., 2010 and Olson and Olson, 2000 - tool perspective:

Collaboration Design from a Tool Perspective

Time-space matrix of Computer-Supported Cooperative Work (CSCW):

In AR:

3C model:

Human-Computer-Human Interaction Design

Oregon Software Development Process (OSDP) (Lukosch, 2007):

Workspace Awareness in Collaborative AR

Types:

Awareness categories and elements:

Workspace awareness:

Case Studies

Workspace awareness in collaborative AR:

A collaborative game to study presence and situational awareness in a physical and an augmented reality environment:

CSI The Hague:

Burkhardt et al., 2009: seven dimensions of collaboration: