09. Creating Multiple-Sensory VR Experiences

Part 1: Yuanjie Wu

Yuanjie Wu, post-doc researcher at HIT Lab.

(currently in Auckland).

Senses

Creating a realistic experience must provide a multi-sensory experience and create a sense of presence.

A VR system can be modeled as a loop of:

What is ‘input’ and ‘output’ depends on the point of view: the system or the human.

Subjective reality: the way an individual experiences and perceives the external world in their own mind.

Brains consciously and sub-consciously find patterns. The sub-conscious can be thought of as a filter that only allows information that does not conform to the patterns to pass through.

Perceptual illusions provide insight into some of the shortcuts the brain makes:

Mental models: NLP (neuro-linguistic programming)

VR research problems:

Multi-sensory VR systems

Subject wearing HMD in a cage:

Avatar system:

Realism:

Part 2: Rory Clifford

Dr. Rory Clifford, post-doc research fellow at HIT Lab.

Focus on training simulations, cultural preservation.

What creates a profound VR experience?

In the first 30 seconds, you must:

Sound:

Movement:

Smell:

Vibro-tactile feedback:

Haptics:

Fire Emergency NZ (FENZ):

Modeling the real world: